We’re excited to announce the Easter Edition of International Racing Squirrels for iPad. Spring has arrived and the squirrels have been busy brightening up their tree-top training facility with flower garlands and chocolate treats.
We recently got back from New York, where International Racing Squirrels was selected as a featured game in IndieCade East running from 15-17 Feb at the Museum of the Moving Image. We’re very grateful to our hosts and thrilled that so many people came out to try the game!
Games blog Albotas wrote about the festival and described International Racing Squirrels as “something akin to Game Dev Story” – thanks for that! Here’s their full interview with Rob that draws more on that comparison and includes a hint about one of the new race track locations coming soon.
We’ve just had some TV interviews posted. First up, Ashton Kutcher’s channel Thrash Lab made a documentary about IndieCade featuring many of the finalists and none other than industry legend John Romero, creator of Wolfenstein 3D, Doom and Quake. Our segment starts at 1:04 mins.
US TV channel G4TV interviews Rob outside IndieCade about how we developed the characters and world of International Racing Squirrels. The piece also covers several fellow finalists including Hidden In Plain Sight, Open Source, Qasir al-Wasat and Vornheim. The bit about our game starts at 2:35 mins.
Next Lisa and Josh from The Game Station and IndieStatik interview Rob and Matt at IndieCade, discovering how International Racing Squirrels got its name and that not one, but two IndieCade finalists’ games were invented in bars! They also talk about Open Source, Tengami, Blindside and Bloop. Our segment starts at 5:45 mins.
Indie Game Reviewer talked to Rob about the design of International Racing Squirrels, how he got started making games and the exciting future for indie games and the work of indie game makers.
Finally, Sky TV’s PLAYR show interviews Rob at the Develop Indie Showcase in July, covering some of the financial aspects of the game. It’s a long show, so we jump to the International Racing Squirrels segment.
So does this mean we can now say “as seen on TV”?
I played so much excellent output on all devices last year that, rather than focus on iPhone games as I did for 2009, I’ve decided this time to ignore platform altogether. Browser games appear alongside desktop games, XBox 360 titles and XBLA downloads in a roundup where excellent design, original mechanics and, most importantly, addictive play win the day.