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Industry

Playniac wins place on Nesta’s Creative Business Mentor Network

STOP PRESS: Playniac and Mike Hayes featured in Nesta case study.

We’re very excited to have won a place as one of 25 companies on Nesta’s Creative Business Mentor Network, which is “designed to nurture the UK’s most exciting creative businesses with an appetite for growth”.

We’re also delighted that our mentor will be none other than Mike Hayes, former President and CEO of SEGA Europe and SEGA USA. We’re really looking forward to working with him and having his input over the next 6-12 months.

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Events Industry

Playniac at X-Summit: What do the Occupy protests and cross-media productions have in common?

I spoke at Interactive Ontario’s X-Summit in Toronto a few weeks ago and my session, “From Scratch: First Concept to Finished Interactive“, was about the stages in our game production process, and how Playniac take cross-media productions from initial ideas to a completed project when creating interactive content for movies, brands or broadcasters.

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Events Industry

Playniac at GDC Europe 2011

Playniac were at GDC Europe 2011 and Gamescom in Cologne this week, where founder Rob Davis spoke about various methods Playniac uses to visualise, simulate and refine game designs from the very start of our production process.


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Events Industry

Playniac at Develop Conference 2011

Playniac were at Develop 2011 in Brighton last week and founder Rob Davis talked about the process we use to manage the complex art of designing and producing games for our clients.

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Industry

Playniac joins TIGA’s new Casual Games Committee and IGDA

TIGA have just announced their new Casual Games Committee and we are delighted to join other UK games developers as members from launch. The committee will be a new drive to promote and support British casual game developers.

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Events

Playniac at The Bookseller Digital Conference

We went to the The Bookseller Digital Conference in London with TIGA earlier this month. It was a chance to show off our shiny new Playniac sign, screen our promo videos and talk to lots of publishers and some major games companies about what we do.