Factsheet

Developer:
Playniac
Based in London, UK

Release date:
Mid 2017

Platforms:
PC (Windows / OSX)
Console (PS4 / Xbox One)

Website:
insanerobots.com

Regular Price:

USD$14.99
EUR€14.99
GBP£10.99

Description

Enter the arenas and use your wits to survive in this unique turn-based card battler. Power up your robot, lock down your slots, hack your opponent and launch your attack. Join forces with the Spark to overthrow the evil robot overlord. Pick your augments to customise your play style. Master your battle deck and compete with your friends in local and online multiplayer. Insane Robots is a quirky, "rogue-lite" 2D strategy game where you battle for survival with token-based skirmishes in random-generated arenas. Each tournament brings tales of loyalty and betrayal; cold logic and insane risk. Discover branching, reactive stories; strange and rare augments; special boosts that bring surprising twists to battles; dynamic hazards like the acid cloud or ring of death; and deadly enemy robots ready to fight you and each other. Only a cunning player can survive the tournaments, unlock enough memory fragments and overthrow the Kernel to discover the terrible truth at the heart of Insane Robots. Play single player campaign, quick battles, local 2-player and online ranked 2-player. Play single player campaign, quick battles, local 2-player and online ranked 2-player. Coming to PC, Xbox One and PlayStation 4 in early 2017.

History

The Insane Robots battle system was originally created as a tabletop prototype in 2013. The Playniac team has been playing and iterating the game since then, running tabletop sessions in their studio and at festivals worldwide. Development of the digital game started in Jan 2015 and 13 people have worked on it including developer/designer Tom Kail (80 Days, Sorcery, Biome); artists Catherine Unger (Detecive Grimoire, Haunt the House, The Swindle), Fran Court (Hue, Stealth Inc 2, Frozen Synapse 2, New Art Academy 3DS) and Belinda Leung (Total War, Pokemon Art Academy); illustrator Karen 'bitmOO' Teixeira (Twelve a Dozen, Oceans Heart); writers Yasmeen Khan (Fallen London) and James Wallis (The Extraordinary Adventures of Baron Munchausen, Paranoia RPG); and designer/developer Rob Davis (International Racing Squirrels, Cat On Yer Head, Anomaly X).

Features

  • Overthrow the despotic robot ruler
  • Master the 22-token battle deck
  • Survive randomly generated arenas
  • Compete in intense local and online ranked 2P multiplayer
  • Play the deep 10+ hour single-player campaign
  • Beat deadly hazards in five arena environments
  • Unlock 43 robots and find over 100 augments
  • Over 100 branching story events
  • No CCG - avoid costly expansions and time-consuming customisation

Videos

Insane Robots teaser trailer YouTube

Interview with Keith Stuart (The Guardian) at Radius Festival 2014 YouTube


Images

download all screenshots & photos as .zip (24MB)
Insane Robots screenshot 08.png
Insane Robots screenshot 06.png
Insane Robots screenshot 01.png
Insane Robots screenshot 10.png
Insane_robots_Titled_Hero_Art_EN.png
Insane Robots screenshot 07.png
Insane Robots screenshot 09.png
Insane Robots screenshot 11.png
Insane Robots screenshot 04.png
Insane Robots screenshot 03.png
Insane Robots screenshot 02.png
Insane Robots screenshot 05.png
Insane_robots_Box_Art_EN.png

download logo files as .zip (3MB)
logo

Awards & Recognition

  • "TIGA Awards 2016 Best Stratgy Game - Finalist" London, 2016
  • "EGX - Featured Game" Birmingham, UK, 2016
  • "Amaze Showcase - Featured Game" Berlin, Germany, 2016
  • "Quo Vadis Indie Expo - Featured Game" Berlin, Germany, 2016
  • "EGX Rezzed Leftfield Collection" London, UK, 2016
  • "Casual Connect Indie Prize - Finalist" Amsterdam, Holland, 2016
  • "GameCityNights - Headliner" Nottingham, UK, 2016
  • "GameCity 10 - Featured Game" Nottingham, UK, 2015
  • "Respawn 2015 - Featured Game" Cologne, Germany, 2015
  • "Amaze Festival - Featured Game" Berlin, Germany, 2015
  • "Radius Festival - Featured Game" London, UK, 2014
  • "Feral Vector - Featured Game" London, UK, 2014
  • "GameCamp 8 - Featured Game" London, UK, 2014
  • "Geek 2014 - Featured Game" Margate, UK, 2014
  • "GameCity 8 - Featured Game" Nottingham, 2013


Selected Quotes

  • "Hearthstone meets The Hunger Games."
    - Gamereactor, Website
  • "A unique gaming experience... an exceptional card battler."
    - Darkworld Gaming, Website
  • "I was instantly drawn in."
    - GameSkinny, Website
  • "I absolutely loved this game. From the procedurally generated maps to the AI logic to the great game design."
    - IndieCade jury, Website
  • "An extremely sticky game."
    - Martin Hollis, Zoonami + Goldeneye, Website
  • "Superb. A really fun game. I like the way attacks are won by the closest margin. It’s perfectly balanced."
    - Richard Lemarchand, University of Southern California, Website
  • "Really well tuned and tight."
    - Rami Ismail, Vlambeer, Website
  • "A chewy turn-based battler."
    - Alex Fleetwood, Sensible Object, Website
  • "I really like the fast-paced battle dynamic."
    - Frank Lantz, New York University Game Center and Area/Code, Website

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About Playniac

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Playniac makes thinky games. We're a London-based studio that produces digital games on multiple platforms and experiments with game design in all forms.

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Insane Robots Credits

Rob Davis
Designer & Developer

Tom Kail
Developer

Andrew Thorpe
Developer

Ruben Garcia
Developer

Karen 'bitmOO' Teixeira
Artist

Belinda Leung
Artist

Fran Court
Artist

Catherine Unger
Artist

Charlie Carter
Writer

James Wallis
Writer

Yasmeen Khan
Writer

Gemma Thomson
Designer

Noise 5000
Music and sound design

Eliot Webb
Web developer

The Trailer Farm
Promo video


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks