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	<title>Playniac®</title>
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	<link>http://www.playniac.com</link>
	<description>Playful interactives and games for the web and other platforms</description>
	<lastBuildDate>Mon, 30 Jan 2012 15:24:03 +0000</lastBuildDate>
	<language>en</language>
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			<item>
		<title>International Racing Squirrels launching soon!</title>
		<link>http://www.playniac.com/2012/01/30/international-racing-squirrels-launching-soon/</link>
		<comments>http://www.playniac.com/2012/01/30/international-racing-squirrels-launching-soon/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 12:09:41 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[International Racing Squirrels]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[Channel 4]]></category>
		<category><![CDATA[squirrels]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=1580</guid>
		<description><![CDATA[&#8220;Remarkably slick&#8230;with a playful spirit and sharp wit&#8221; (The Observer) Our new game for Channel 4 Education, International Racing Squirrels, will be launching soon at www.playracingsquirrels.com. In the meantime the pre-release game won a bronze medal in the 2011 Serious Play Awards and The Observer reviewed it. You can read a bit about how the [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2012/01/30/international-racing-squirrels-launching-soon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playniac at X-Summit: What do the Occupy protests and cross-media productions have in common?</title>
		<link>http://www.playniac.com/2011/11/22/playniac-at-x-summit-what-do-the-occupy-protests-and-cross-media-productions-have-in-common/</link>
		<comments>http://www.playniac.com/2011/11/22/playniac-at-x-summit-what-do-the-occupy-protests-and-cross-media-productions-have-in-common/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 08:49:16 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[x-summit]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=1514</guid>
		<description><![CDATA[I spoke at Interactive Ontario&#8217;s X-Summit in Toronto a few weeks ago and my session, &#8220;From Scratch: First Concept to Finished Interactive&#8220;, was about the stages in our game production process, and how Playniac take cross-media productions from initial ideas to a completed project when creating interactive content for movies, brands or broadcasters. In my talk I mentioned [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2011/11/22/playniac-at-x-summit-what-do-the-occupy-protests-and-cross-media-productions-have-in-common/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playniac at BAFTA Young Game Designers&#8217; workshop</title>
		<link>http://www.playniac.com/2011/10/17/playniac-at-bafta-young-game-designers-workshop/</link>
		<comments>http://www.playniac.com/2011/10/17/playniac-at-bafta-young-game-designers-workshop/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 17:38:33 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[BAFTA]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=1462</guid>
		<description><![CDATA[Last week we took part in the BAFTA Young Game Designers&#8216; workshop, in partnership with Channel 4. BAFTA in London and Accrington Academy in Manchester were connected via video link for two simultaneous workshops, and students taking part came up with some great game ideas for the BAFTA Young Game Designers competition (open for entries until 24th Oct). [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2011/10/17/playniac-at-bafta-young-game-designers-workshop/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interactive wireframes and wireframe &#8220;storytelling&#8221;</title>
		<link>http://www.playniac.com/2011/08/26/interactive-wireframes-and-wireframe-storytelling/</link>
		<comments>http://www.playniac.com/2011/08/26/interactive-wireframes-and-wireframe-storytelling/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 16:40:07 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=1329</guid>
		<description><![CDATA[I spoke recently at Develop 2011 and GDC Europe 2011 (and also wrote in Develop) about some of our approaches to game design, and there&#8217;s been a lot of interest in an approach I call &#8220;interactive wireframes&#8221; - game designers from other companies are talking about applying the technique and game design students want to use it in [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2011/08/26/interactive-wireframes-and-wireframe-storytelling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome</title>
		<link>http://www.playniac.com/2011/08/23/welcome/</link>
		<comments>http://www.playniac.com/2011/08/23/welcome/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 23:30:48 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=220</guid>
		<description><![CDATA[Playniac makes fun games for the web, devices and other platforms. We&#8217;ve been working with top broadcasters, companies, agencies and brands to create successful online content for over ten years. Check out our showreel.]]></description>
		<wfw:commentRss>http://www.playniac.com/2011/08/23/welcome/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playniac at GDC Europe 2011</title>
		<link>http://www.playniac.com/2011/08/19/playniac-at-gdc-europe-2011/</link>
		<comments>http://www.playniac.com/2011/08/19/playniac-at-gdc-europe-2011/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 16:53:25 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Cat On Yer Head]]></category>
		<category><![CDATA[catonyerhead]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=1280</guid>
		<description><![CDATA[Playniac were at GDC Europe 2011 and Gamescom in Cologne this week, where founder Rob Davis spoke about various methods Playniac uses to visualise, simulate and refine game designs from the very start of our production process. The session “Where&#8217;s The Fun? How to Test Your Game Before You Build a Thing” was in the [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2011/08/19/playniac-at-gdc-europe-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playniac at Develop Conference 2011</title>
		<link>http://www.playniac.com/2011/07/23/playniac-at-develop-conference-2011/</link>
		<comments>http://www.playniac.com/2011/07/23/playniac-at-develop-conference-2011/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 00:41:10 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Develop]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=1189</guid>
		<description><![CDATA[Playniac were at Develop 2011 in Brighton last week and founder Rob Davis talked about the process we use to manage the complex art of designing and producing games for our clients. In his session “How To Race Squirrels:  Designing and Producing Commissioned Games” Rob used several Playniac games productions, including International Racing Squirrels (Channel [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2011/07/23/playniac-at-develop-conference-2011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Playniac joins TIGA&#8217;s new Casual Games Committee and IGDA</title>
		<link>http://www.playniac.com/2011/03/17/playniac-join-tigas-new-casual-games-committee/</link>
		<comments>http://www.playniac.com/2011/03/17/playniac-join-tigas-new-casual-games-committee/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 11:53:39 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[TIGA]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=1095</guid>
		<description><![CDATA[TIGA have just announced their new Casual Games Committee and we are delighted to join other UK games developers as members from launch. The committee will be a new drive to promote and support British casual game developers. TIGA CEO Richard Wilson says &#8220;TIGA’s vision is to make the UK the best place in the [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2011/03/17/playniac-join-tigas-new-casual-games-committee/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Top 10 game obsessions of 2010</title>
		<link>http://www.playniac.com/2011/01/04/top-10-game-obsessions-of-2010/</link>
		<comments>http://www.playniac.com/2011/01/04/top-10-game-obsessions-of-2010/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 00:21:02 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[XBox]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=944</guid>
		<description><![CDATA[I played so much excellent output on all devices last year that, rather than focus on iPhone games as I did for 2009, I&#8217;ve decided this time to ignore platform altogether. Browser games appear alongside desktop games, XBox 360 titles and XBLA downloads in a roundup where excellent design, original mechanics and, most importantly, addictive [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2011/01/04/top-10-game-obsessions-of-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Announcing International Racing Squirrels</title>
		<link>http://www.playniac.com/2010/11/11/announcing-international-racing-squirrels/</link>
		<comments>http://www.playniac.com/2010/11/11/announcing-international-racing-squirrels/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 11:08:33 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[International Racing Squirrels]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Channel 4]]></category>
		<category><![CDATA[squirrels]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=904</guid>
		<description><![CDATA[International Racing Squirrels is our brand new game about to go into production for Channel 4. We will be developing a race team management sim to help teenagers get to grips with the heady world of finance. The game combines quirky characters, treetop racing action and real world financial understanding. Players start with a single [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2010/11/11/announcing-international-racing-squirrels/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cat On Yer Head game for Bright Club</title>
		<link>http://www.playniac.com/2010/09/23/cat-on-yer-head-game-for-bright-club/</link>
		<comments>http://www.playniac.com/2010/09/23/cat-on-yer-head-game-for-bright-club/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 08:35:42 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Fun]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Bright Club]]></category>
		<category><![CDATA[Cat On Yer Head]]></category>
		<category><![CDATA[catonyerhead]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=805</guid>
		<description><![CDATA[When asked to perform at the UCL-supported Bright Club comedy night I knew I wanted to design a game that could be played by the audience. It needed to be simple enough to be explained and played within several minutes, but also to have the potential to demonstrate some principles of game design. I had [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2010/09/23/cat-on-yer-head-game-for-bright-club/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Big Generation Green Quiz gets achievements</title>
		<link>http://www.playniac.com/2010/06/15/big-generation-green-quiz-gets-achievements/</link>
		<comments>http://www.playniac.com/2010/06/15/big-generation-green-quiz-gets-achievements/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 10:07:22 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[Big Generation Green Quiz]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[British Gas]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=765</guid>
		<description><![CDATA[The Big Generation Green Quiz, in development for British Gas, now has an achievements system. Players unlock awards each time they complete goals in the game, whether it be completing a mission or earning 10,000 points. There are 38 winnable achievements, not only for answering questions quickly and getting several correct answers in a row, [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2010/06/15/big-generation-green-quiz-gets-achievements/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lost Army of FuShi tribute video</title>
		<link>http://www.playniac.com/2010/06/15/lost-army-of-fushi-tribute-video/</link>
		<comments>http://www.playniac.com/2010/06/15/lost-army-of-fushi-tribute-video/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 08:00:02 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Army of FuShi]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[BBC]]></category>
		<category><![CDATA[Bitesize]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=229</guid>
		<description><![CDATA[We found this tribute video for our BBC Bitesize game Lost Army of FuShi on MySpace and its great! MySpacer Caz and her friend, now aged 19, based the dance on the game&#8217;s characters and sing level unlock codes.]]></description>
		<wfw:commentRss>http://www.playniac.com/2010/06/15/lost-army-of-fushi-tribute-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy New Year from Playniac</title>
		<link>http://www.playniac.com/2010/01/06/happy-new-year-from-playniac/</link>
		<comments>http://www.playniac.com/2010/01/06/happy-new-year-from-playniac/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 21:59:25 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[e-card]]></category>
		<category><![CDATA[New Year]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=721</guid>
		<description><![CDATA[Here&#8217;s our new year card, illustrated by Sophie Joyce. Isn&#8217;t it fab! We wish you a great 2010 &#8211; its going to be an exciting year and we look forward to working and playing with you all.]]></description>
		<wfw:commentRss>http://www.playniac.com/2010/01/06/happy-new-year-from-playniac/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ten most addictive iPhone games of 2009</title>
		<link>http://www.playniac.com/2009/12/27/favorite-10-iphone-games-of-2009/</link>
		<comments>http://www.playniac.com/2009/12/27/favorite-10-iphone-games-of-2009/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 18:08:33 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=657</guid>
		<description><![CDATA[Here&#8217;s a roundup of the ten (now 11!) most addictive iPhone games this year. This list will ignore sales, charts and ratings, though many here have done very well. We&#8217;ve cherry picked the games that appeal with their excellent game design, original mechanics and, most importantly, addictive play. There are no big brands or game franchises [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2009/12/27/favorite-10-iphone-games-of-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Should this be our theme tune?</title>
		<link>http://www.playniac.com/2009/12/18/should-this-be-our-theme-tune/</link>
		<comments>http://www.playniac.com/2009/12/18/should-this-be-our-theme-tune/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 13:44:45 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=214</guid>
		<description><![CDATA[There are those who say that the theme music for this genre-defining 1983 movie should be the official soundtrack for Playniac. I have my doubts though the movie&#8217;s tagline &#8220;Take your passion&#8230; And make it happen!&#8221; is pretty good. Anyone on for doing a remix?]]></description>
		<wfw:commentRss>http://www.playniac.com/2009/12/18/should-this-be-our-theme-tune/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Playniac at The Bookseller Digital Conference</title>
		<link>http://www.playniac.com/2009/12/10/playniac-at-the-bookseller-digital-conference/</link>
		<comments>http://www.playniac.com/2009/12/10/playniac-at-the-bookseller-digital-conference/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 11:04:36 +0000</pubDate>
		<dc:creator>playniac</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[The Bookseller Digital Conference]]></category>
		<category><![CDATA[TIGA]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=636</guid>
		<description><![CDATA[We went to the The Bookseller Digital Conference in London with TIGA earlier this month. It was a chance to show off our shiny new Playniac sign, screen our promo videos and talk to lots of publishers and some major games companies about what we do. Last year we created the book widget used by [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2009/12/10/playniac-at-the-bookseller-digital-conference/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kung Fu Panda games put up a fight at Nickelodeon</title>
		<link>http://www.playniac.com/2009/10/01/kung-fu-panda-games-relaunched/</link>
		<comments>http://www.playniac.com/2009/10/01/kung-fu-panda-games-relaunched/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 08:00:28 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Kung Fu Panda]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Dreamworks]]></category>
		<category><![CDATA[Nickelodeon]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=156</guid>
		<description><![CDATA[The two games we made with Nickelodeon for the Dreamworks movie Kung Fu Panda have just been given a refresh and are already getting played tens of thousands of times a day. The Adversary gets a few minor updates and The Field of Fiery Danger gets a major retune, with all of its 20 levels [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2009/10/01/kung-fu-panda-games-relaunched/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fashion Fixer dresses up for UKTV’s new lifestyle channel</title>
		<link>http://www.playniac.com/2009/09/05/fashion-fixer-relaunched-for-uktvs-new-lifestyle-channel/</link>
		<comments>http://www.playniac.com/2009/09/05/fashion-fixer-relaunched-for-uktvs-new-lifestyle-channel/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 08:50:31 +0000</pubDate>
		<dc:creator>rob</dc:creator>
				<category><![CDATA[Fashion Fixer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[UKTV]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://www.playniac.com/?p=3</guid>
		<description><![CDATA[UKTV have relaunched our Fashion Fixer game for their new lifestyle channel Really. The channel is aimed at women aged 18-35 and according to UKTV will offer &#8220;a point of difference with feisty, straight talking and good natured programming&#8221;. The game was a hit for UKTV in its previous incarnation for UKTV Style and was [...]]]></description>
		<wfw:commentRss>http://www.playniac.com/2009/09/05/fashion-fixer-relaunched-for-uktvs-new-lifestyle-channel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

