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rob

Interactive wireframes and wireframe “storytelling”

Interactive wireframes and wireframe “storytelling”

I spoke recently at Develop 2011 and GDC Europe 2011 (and also wrote in Develop) about some of our approaches to game design, and there’s been a lot of interest in an approach I call “interactive wireframes” - game designers from other companies are talking about applying the technique and game design students want to use it in [...]

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