- You can tweet questions to us on the @TIGAMovement Casual Games panel with hashtag #TIGACGpanel 1 hr ago
- About to go on stage at @TIGAMovement Casual Games event for panel discussion with @Preloaded @Matmi and Kempt. 1 hr ago
- Stardoll Mortal Kiss collaboration with Random House includes 8-part online series, book, fashion + makeup range; 17.7m online interactions. 3 hrs ago
- Stardoll have deal with Mattel to create 8 themed Barbie dolls. Moving the business into physical world. @TIGAMovement 3 hrs ago
- Stardoll was started 2004 (as Paperdoll) by 60-year-old Finnish retired cleaner who had played with paper dolls as a kid. @TIGAMovement 3 hrs ago
- More updates...
Playniac at X-Summit: What do the Occupy protests and cross-media productions have in common?
I spoke at Interactive Ontario’s X-Summit in Toronto a few weeks ago and my session, “From Scratch: First Concept to Finished Interactive“, was about the stages in our game production process, and how Playniac take cross-media productions from initial ideas to a completed project when creating interactive content for movies, brands or broadcasters. (Read more…)
Playniac at BAFTA Young Game Designers’ workshop
Last week we took part in the BAFTA Young Game Designers‘ workshop, in partnership with Channel 4. BAFTA in London and Accrington Academy in Manchester were connected via video link for two simultaneous workshops, and students taking part came up with some great game ideas (Read more…)
Interactive wireframes and wireframe “storytelling”
I spoke recently at Develop 2011 and GDC Europe 2011 (and also wrote in Develop) about some of our approaches to game design, and there’s been a lot of interest in an approach I call “interactive wireframes” - game designers from other companies are talking about applying the technique and game design students want to use it in their coursework. (Read more…)
Playniac at GDC Europe 2011
Playniac were at GDC Europe 2011 and Gamescom in Cologne this week, where founder Rob Davis spoke about various methods Playniac uses to visualise, simulate and refine game designs from the very start of our production process.
Playniac at Develop Conference 2011
Playniac were at Develop 2011 in Brighton last week and founder Rob Davis talked about the process we use to manage the complex art of designing and producing games for our clients. (Read more…)
Playniac joins TIGA’s new Casual Games Committee and IGDA
TIGA have just announced their new Casual Games Committee and we are delighted to join other UK games developers as members from launch. The committee will be a new drive to promote and support British casual game developers. (Read more…)
Top 10 game obsessions of 2010
I played so much excellent output on all devices last year that, rather than focus on iPhone games as I did for 2009, I’ve decided this time to ignore platform altogether. Browser games appear alongside desktop games, XBox 360 titles and XBLA downloads in a roundup where excellent design, original mechanics and, most importantly, addictive play win the day. (Read more…)
Announcing International Racing Squirrels
International Racing Squirrels is our brand new game about to go into production for Channel 4. We will be developing a race team management sim to help teenagers get to grips with the heady world of finance. (Read more…)
Cat On Yer Head game for Bright Club
When asked to perform at the UCL-supported Bright Club comedy night I knew I wanted to design a game that could be played by the audience. (Read more…)
Big Generation Green Quiz gets achievements
The Big Generation Green Quiz, in development for British Gas, now has an achievements system. Players unlock awards each time they complete goals in the game, whether it be completing a mission or earning 10,000 points. (Read more…)
Lost Army of FuShi tribute video
We found this tribute video for our BBC Bitesize game Lost Army of FuShi on MySpace and its great! (Read more…)
Happy New Year from Playniac
Here’s our new year card, illustrated by Sophie Joyce. Isn’t it fab! We wish you a great 2010 – its going to be an exciting year and we look forward to working and playing with you all. (Read more…)
Ten most addictive iPhone games of 2009
Here’s a roundup of the ten (now 11!) most addictive iPhone games this year. This list will ignore sales, charts and ratings, though many here have done very well. We’ve cherry picked the games that appeal with their excellent game design, original mechanics and, most importantly, addictive play. (Read more…)
Should this be our theme tune?
There are those who say that the theme music for this genre-defining 1983 movie should be the official soundtrack for Playniac. I have my doubts though the movie’s tagline “Take your passion… And make it happen!” is pretty good. Anyone on for doing a remix? (Read more…)
Playniac at The Bookseller Digital Conference
We went to the The Bookseller Digital Conference in London with TIGA earlier this month. It was a chance to show off our shiny new Playniac sign, screen our promo videos and talk to lots of publishers and some major games companies about what we do. (Read more…)
Kung Fu Panda games put up a fight at Nickelodeon
The two games we made with Nickelodeon for the Dreamworks movie Kung Fu Panda have just been given a refresh and are already getting played tens of thousands of times a day. (Read more…)
Fashion Fixer dresses up for UKTV’s new lifestyle channel
UKTV have relaunched our Fashion Fixer game for their new lifestyle channel Really. The channel is aimed at women aged 18-35 and according to UKTV will offer “a point of difference with feisty, straight talking and good natured programming”. (Read more…)
